Sunday, October 16, 2016
My Classroom Technologies
Our main hardware platform is a set of Dell Latitude E6410 laptops. Since these are fairly old machines, we have reimaged them with Lubuntu, a lightweight Linux distribution that makes them quite usable. We have a charging cart, extra batteries, and an external battery charger.
On these laptops we have installed the Chrome web browser (in addition to the included Firefox), Audacity for audio recording, Cheese for taking photos and videos, and MinecraftEdu.
Also in the classroom we have two Raspberry Pi computers running KanoOS for computational thinking activities, and a few older gaming consoles for indoor recesses, motivation, and esports (a subject for another post).
We have access to Chromebooks, iPads, tripods (with iPad brackets), microphones (with USB cables and lightning adapters), green/blue screens, a GoPro HERO Session camera, Mac mini computers, Lego Mindstorms EV3 robot kits, and programmable Parrot Rolling Spider drones.
Our web-based tools include:
Google Classroom - assignments and online interactions, and guardian email summaries
Google Sites - hosts our class website
Remind - communicating with my students' grown-ups
Classcraft - a gamified behaviour management system
Mathletics - math practice
Math Live - interactive math lessons
Prodigy - chocolate-covered broccoli math practice
Newsela - news and non-fiction at adjustable reading levels
Duolingo - French language learning
Kids A-Z (Raz-Kids) - optional reading (ebooks and audiobooks)
Code Combat - coding and computational thinking activities
And of course we use other platforms for occasional assignments, such as Marvel's Comic Creator or Weebly. We'll also be trying many other tools throughout the year. For the most part, though, we are not focusing on learning tools, but rather learning with the tools.